Werewolf The Zombie horde win

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Militia
Militia
will consist of five players - a well armed but ill-disciplined group. They want control of the world to impose their version of social justice.

Leader - Night Immune. Seers as villager; Gets a seer each night. Can become undead.
2IC - Upon the death of the Leader assumes their position
Psychopath - If they are killed at night, they retaliate and kill the person who targeted them (or the lowest rung of the faction who targeted them) excluding any Night Immune or protected roles
Manipulator - secretly changes one players vote the next day, cannot target the same player on consecutive nights
Roleblocker - picks one player to block all night actions from - for the purpose of roleblock faction kills are performed by the lowest surviving member of that faction
WIN CONDITION - Eliminate all zombies and equal or outnumber the Village and Army.

Army
Army
will consist of 5 players - discipline and hierarchy with a focus on the brotherhood. They believe in the rule of law. Martial law.

Colonel - Night Immune. Seers as villager; Gets a seer each night. Can become undead.
Major - Upon death of the Colonel assumes their position
Captain - Can protect a player from kill actions each Night Phase (cannot target the same player in consecutive Night Phases)
Lieutenant - Can escape their first attempted lynch (the next highest vote-getter will be lynched instead)
2nd Lieutenant - No powers, but the Army get an extra kill in the Night Phase following their death (that cannot be Roleblocked)
WIN CONDITION - Eliminate all zombies and equal or outnumber the Village and Militia.

Civilians
Some diverse skills but no apparent leadership and structure.

Doctor - Can protect one other player each night from all actions, cannot pick the same player on consecutive nights. Can self protect.
Seer - Can seer a player each Night Phase; Always gets the correct result (except for those stipulated otherwise)
JOAT - Can either Kill, Protect, Roleblock or Seer a player each Night Phase (can't use the same action on consecutive nights). Use all before repeating.
Mayor - Their lynch vote each Day Phase is worth two votes
Flogs - 3 players that share a PM and have a one off seer, protect and kill
Town Drunk - MUST either Kill, Protect, Roleblock or Seer a player each Night Phase, but either the target or the action will be randomised. Use all before repeating.
Bus Driver - Chooses two players to switch at night, so any actions targeted on one player will instead be targeted at the other (and vice versa)
Serial Killer - Seers as villager (or serial killer - whatever, you're not the boss of me), each night gets one kill
WIN CONDITION - Eliminate all zombies and and equal or outnumber the Army and Militia.

The Undead
Zombie
- Seers as zombie (and their role). Each night eats some of the brains of a player. That player becomes a zombie at dawn. Zombies retain their roles but because of the lack of brain they will always be unsuccessful in their actions.
Patient Zero - is the special case. Night immune to all actions (night 1). Seers as villager night 1, then becomes a zombie. The first night they eat some of the brains of two players. Those players become zombies at dawn.

The living lose when Zombies equal or outnumber the living.

Depending on number there might be some adjustments. Ideally start Monday night/Tuesday night so get tagging.
 
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Basic rules:
Roles will be randomly assigned and communicated via PM (except villagers). Humanity must identify and kill all undead players before the undead players can satisfy their win condition. Then humanity will fight for control.

Each day will consist of two phases:
Night phase (9:00pm – 9:00am Vic Bias time) approximately.
Players with night actions will nominate targets via PM during this phase. Actions can be placed in advance of the night phase. Nominations will not be accepted after deadline whether or not it has been announced in the thread. Each individual player has final say of their own action, but when in a faction does not have to specifically confirm the action. Providing no comment regarding a player's own action will be taken as agreement with actions already posted by other faction members.
Day phase (9:00am – 9:00pm Vic Bias time) approximately.
After the results of night actions have been announced all players will publicly vote to lynch a player during this phase. Votes will not be accepted after deadline whether or not it has been announced in the thread.

Voting:
D3 onwards and voting is compulsory. All votes and change of votes must be bolded and have Nothing and DemurePrincess tagged. If your vote is not bolded/tagged it will not be counted. You do not have to provide a reason for your vote for it to be valid. I will react on posts with valid votes.
There will always be a lynch in each day phase.

Werewolf etiquette:
DISCUSSING THE GAME
While the game is running players are not permitted to discuss the game anywhere but in this thread, the Dead PM or PMs related to this game, if you have one. Posting any screenshots and direct quotes from PMs are prohibited. Players caught breaching these rules will be modkilled without warning and denied entry to the Dead PM.
Deleting or editing your posts in the game at any time will result in a modkill

MODKILLS
2 missed night actions (all actions must be used)
some other reasons I might decide

DEAD PLAYERS
Players who are killed are permitted to post a farewell post provided that it does not impact the game (eg. “thanks for the game” or “good luck”). Dead players must leave the game immediately and are not permitted to post or like posts in the game thread or any PM they are a part of (except the Dead PM) until the end of the game.
 
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Player list New
Players

ZergMinion killed N2 by Town Drunk
Dingster killed N1 by Army
Dogs105 lynched D1
Myblueroan killed N2 by Army
Dero killed N2 by SK
Raz Modkill D3
Dank420_ killed N1 by the SK
Kurve killed N2 by JOAT
Eth-Dog lynched D1
CursingFijian killed N1 by Militia
BEaston killed N2 by Militia
TheGoatBaron lynched D2
Boncer34 killed N3 by Militia
Jannissary Modkill N4
Cadsky Lynch D3
Ocha905 Modkill D4
Itsmyshow Lynch D4

MKMatty
Jmoo wan
Gralin
MarcMaverick
Wickzki
Thewizardmelon
manangatang
Tarkyn_24
Pie 4 Life
 
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JOAT - Can either Kill, Protect, Roleblock or Seer a player each Night Phase (can't use the same action on consecutive nights
Does the JOAT need to complete all actions before starting again?

Town Drunk - MUST either Kill, Protect, Roleblock or Seer a player each Night Phase, but either the target or the action will be randomised
As above. Even though actions randomised, they must complete all before going again?

Serial Killer is Vig?

Will the Zombies share a PM once brain challenged, or will they be too dumb to find a group and just have a private PM with you?
 
Does the JOAT need to complete all actions before starting again?


As above. Even though actions randomised, they must complete all before going again?

Serial Killer is Vig?

Will the Zombies share a PM once brain challenged, or will they be too dumb to find a group and just have a private PM with you?
Good questions.

Play the game and the answers will be apparent.

Yes, JOAT and drunk all actions before repeating.

SK is an amalgamation of the usual vig and SK.
 

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IN please


creepy zombie GIF
 

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Werewolf The Zombie horde win

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