Things That Shit Me (Video Game edition)

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You get games that fill up with shit cutscenes where you don't want them, then stuff like Mortal Kombat where the endings are still just still frames where you actually want some animation.
 

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I've got massive issues with that game but they are very spoilery so I've never really been able to air my opinion on it. It really is the darling child though.
Keen to see your thoughts if you can be bothered.
 
Keen to see your thoughts if you can be bothered.

For such an open world game it is still very much on rails and in the very end nothing you spent hours doing mattered. It was such a kick in the balls. I thought the gameplay was engaging, the shooting, action, dialogue and slow nature of the game was really cool. I made a point to grind to upgrade everything I could before moving the story on but then by that time you're moved to the camp in the north east (whatever it was called) there was no point to do anything. All the camp upgrades were meaningless and there was absolutely no reason to do anything except smash through the story. Then the whole John Marston thing at the end. I understand it was to tie into the previous game but it was a chore. The game was finished an you want to spring a whole new tutorial feeling chapter onto me in a new map with absolutely nothing to do in it otherwise?

You know how they say it's a cop out for stories and movies and stuff to end with something like "and it was all a dream"? We'll, that was RDR2 in a nutshell. To me it felt like the biggest waste of time by the time I finished it.
 
For such an open world game it is still very much on rails and in the very end nothing you spent hours doing mattered. It was such a kick in the balls. I thought the gameplay was engaging, the shooting, action, dialogue and slow nature of the game was really cool. I made a point to grind to upgrade everything I could before moving the story on but then by that time you're moved to the camp in the north east (whatever it was called) there was no point to do anything. All the camp upgrades were meaningless and there was absolutely no reason to do anything except smash through the story. Then the whole John Marston thing at the end. I understand it was to tie into the previous game but it was a chore. The game was finished an you want to spring a whole new tutorial feeling chapter onto me in a new map with absolutely nothing to do in it otherwise?

You know how they say it's a cop out for stories and movies and stuff to end with something like "and it was all a dream"? We'll, that was RDR2 in a nutshell. To me it felt like the biggest waste of time by the time I finished it.
I think the waste of time compounded when the last act of Arthur's story had about 6-7 consecutive missions on the opposite sides of the map. No fast travel, just trudging the horse the whole way across and back for a quick mission, discussion or shootout, then back again. I think my Horse was about to die from exhaustion, it was smiling after it got hit by that bullet.
 
Dunno that I agree RDR2 escaped criticism, it felt like the reception was mixed and most of those that enjoyed it acknowledged that it was deeply flawed. Man I had a fun ride through all the issues though.

Epilogue was thoroughly unnecessary and did pretty much nothing interesting, though.
 

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There's one mission in RDR2 that's very scripted, pretends you have to do it stealthy then halfway through there's a scripted event and it turns to out and out shooting.

What even is the point of stealth mechanics when so many mission are definitely 'on rails'.
 
For such an open world game it is still very much on rails and in the very end nothing you spent hours doing mattered. It was such a kick in the balls. I thought the gameplay was engaging, the shooting, action, dialogue and slow nature of the game was really cool. I made a point to grind to upgrade everything I could before moving the story on but then by that time you're moved to the camp in the north east (whatever it was called) there was no point to do anything. All the camp upgrades were meaningless and there was absolutely no reason to do anything except smash through the story. Then the whole John Marston thing at the end. I understand it was to tie into the previous game but it was a chore. The game was finished an you want to spring a whole new tutorial feeling chapter onto me in a new map with absolutely nothing to do in it otherwise?

You know how they say it's a cop out for stories and movies and stuff to end with something like "and it was all a dream"? We'll, that was RDR2 in a nutshell. To me it felt like the biggest waste of time by the time I finished it.
Just saw this. Agree 100% with everything except I thought the slow nature was too slow. I don't expect fast paced action, but font everything a bit tedious.
 
People who click spoilers then complain that the spoiler should’ve said “major spoiler” instead of just spoiler. Hey **** knuckle, don’t go through a game thread and click spoilers if you don’t want to know what happens.
 
Call Of Doodee. It's just so inane

Also, in older games you had to be at the exact right spot to talk to an NPC
 

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Things That Shit Me (Video Game edition)

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