Werewolf Town of Salem IX (Day 1)

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In a game of 26 we know Mafia (of unknown numbers), so far we know that the Pirate, a veteran , a Guardian Angel and at least 2 sorts of blockers exist . For me the GA existing is the most interesting because it points to vamps existing. Sadly vamps can’t convert evil in this game so they’re really only a threat to townies. Something we have to keep in mind when people claim because unlike in other games , known good won’t remain known good.

There was a mini ToS game with no Coven so anything is possible with this supposedly random non-balanced roleset
Faze Adapt Idk GIF by FaZe Clan
 

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Town starts outnumbered roughly 2-1 by evil/neutral in a fully random game where you have an equal chance of being any role, so how random is fully random?
Thankfully only the neutral killing roles need to be eliminated as far as the neutrals go though

And there are a total of Mafia (10) /Coven (6) /Neutral Killing (6, counting plague bearer and pestilence as one) possible roles v 18 town ones (+3x neutral benign /3 neutral evil which provide numbers) .

Of course this is the same RNG that produced 5 doctors in the previous ToS game so we are probably wasting our time trying to understand the odds :D
This is still true though
 
In a game of 26 we know Mafia (of unknown numbers), so far we know that the Pirate, a veteran , a Guardian Angel and at least 2 sorts of blockers exist . For me the GA existing is the most interesting because it points to vamps existing. Sadly vamps can’t convert evil in this game so they’re really only a threat to townies. Something we have to keep in mind when people claim because unlike in other games , known good won’t remain known good.

There was a mini ToS game with no Coven so anything is possible with this supposedly random non-balanced roleset
how do we know the guardian angel exists?
 

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In a game of 26 we know Mafia (of unknown numbers), so far we know that the Pirate, a veteran , a Guardian Angel and at least 2 sorts of blockers exist . For me the GA existing is the most interesting because it points to vamps existing. Sadly vamps can’t convert evil in this game so they’re really only a threat to townies. Something we have to keep in mind when people claim because unlike in other games , known good won’t remain known good.

There was a mini ToS game with no Coven so anything is possible with this supposedly random non-balanced roleset
we know Coven from the summary as well I would have thought

1 night until the Coven has the Necronomicon.
aslo mafia have a janitor based on sante's role being cleaned yeah?
 
2 night(s) until the Coven has the Necronomicon.

This time we are playing ALL ANY TOS. A completely randomised role list.

All you know is that there is at least one evil role out there. Or else this game would have ended instantly. In fact, it's entirely possible for you ALL to be evil.
we know Coven from the summary as well I would have thought
I'm 99% on Coven. The 1% doubt is because the two quotes above were from the same post ie if the randomiser came up with no coven I wouldn't put it past serial to not give away that they don't exist. For me the GA protecting Zerg is too specific to have made up to mislead us from a mod pov

True on the Janitor though
 
I'm 99% on Coven. The 1% doubt is because the two quotes above were from the same post ie if the randomiser came up with no coven I wouldn't put it past serial to not give away that they don't exist. For me the GA protecting Zerg is too specific to have made up to mislead us from a mod pov

True on the Janitor though
You evil MWPP?
 
Isn't the point of the GA to heal or protect their target in secret? But having their target announced night one seems extremely pointless now. Evil will just knock off Zerg tomorrow night lol.
 

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Werewolf Town of Salem IX (Day 1)

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