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- Aug 17, 2006
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- Geelong
One of my (many) gripes with the system is that if you are going to use outcomes (i.e. the extent of injury) as a proxy for force - which they do - you have to apply that when there is no injury to conclude that there is insufficient force. It has to go both ways to be a fair system.
The issue with that though, is that there would also be follow-ups after the game, whether there's bruising/soreness in the area of contact. That's not an injury, but it's not insufficient either.
Generally my rule of thumb for impact (without taking into account post-game check-ups, which we really can't know about) is:
Dazed/winded/floored for a few moments, gets back up and continues on with the game: Low
Taken from the ground to be assessed/sticthed etc., comes back maybe 10 minutes later and plays out the game: Medium
Player takes no further part in the game (or wouldn't have, if it's an incident close to the final siren and the same incident had occurred earlier in the game): High
Player takes no further part in that game and is likely/certain to miss subsequent games: Severe
Now, the MRP does some creative book keeping there at times, when it's in its interests to let a case through to the keeper, but I don't think that's too far off. And I think that's about how the four different levels should be graded, too.