I’m not sure how many of you will grasp this but anyways….
So lets consider a hypothetical 22 man AFL team, made up of players in 11 age brackets, from say 20 through to 30 inclusive (not that that part really matters much, it can be 19 to 29 or 21 to 31). With this many age brackets evenly filled with players, this means we have 2 players per age bracket to have enough for our team 11x2=22. In our hypothetical, each player has played 22 games per season (lets say they are 22 round seasons) and they’ll never have an injury or be omitted.
So our 20 year olds have both played 22 games at the end of their first season, the 21 year olds are both up to 44 games and so on. The average games for the team of this age structure will be the amount of games the middle age bracket is on, which is the 6th year players which will be on 5x22= 110plus 1 at the start of the season and 6x22 =132 at the end of the season, lets say around 120 games to pick a middle ground.
We could bring in more players each year, that’s not impossible, and we can, just from a mathematics perspective note some things about the team that would result.
If we were instead to have 3 players come in each year, then we would have 22/3 age brackets, lets make it seven just for round figures. The average games would be about 70 games.
If we had 4 players, then 22/4, lets just use 6 and the average games would be about 50.
We can also go the opposite way, what about 1 player per year? Well, then we need 22 age brackets and so even if we started them playing at 18 we’d still have a 40 year old on our list. The average games will be played by the 11th year player, so at 22 games a year 242 is the average games played by the team. Kinda sounds like Geelong. You might see some problems here too.
In one respect the 4 players per year/ 6 year age bracket would be great, you could really target having a team of players around the ages where AFL players peak which IMO is 23 to 28.
There’s a few problems for the 3 players per year and 4 players per year models though, besides the lack of experience the team will have, and that’s that thanks to the draft, its very difficult to get 3 or 4 players per year that are likely to be AFL quality and also, just taking the 4 player per year example, you will be discarding them age say 29 with 120 games experience, which is obviously highlights several problems (late getting games into them, likely to be losing them while still in good form, or losing them via trade early in career due to not getting opportunity, etc).
So the ideal seems to be somewhere between 1.5 and about 2.5 players per year, which in a practical sense means in 1 out of 4 years you bring in one player and in 1 out of 4 you bring in three and in about 2 out of 4 years you bring in two.
Please consider this when you talk about how many people you want to chop off the list at the end of each year (are you really cutting 6?), how many debutants you want per season, when to debut players, when to give them regular games, how many players we should draft, how many trades we make and for what sort of players, how many players we’ll never debut, what our mainlist vs rookie list strategies should be, how all this should be adjusted in the context of non ideal age profile teams where you might be needing to get experience into a large crop of young players or need to refresh an older list.
Thank you for coming to my list management TED talk.
So lets consider a hypothetical 22 man AFL team, made up of players in 11 age brackets, from say 20 through to 30 inclusive (not that that part really matters much, it can be 19 to 29 or 21 to 31). With this many age brackets evenly filled with players, this means we have 2 players per age bracket to have enough for our team 11x2=22. In our hypothetical, each player has played 22 games per season (lets say they are 22 round seasons) and they’ll never have an injury or be omitted.
So our 20 year olds have both played 22 games at the end of their first season, the 21 year olds are both up to 44 games and so on. The average games for the team of this age structure will be the amount of games the middle age bracket is on, which is the 6th year players which will be on 5x22= 110plus 1 at the start of the season and 6x22 =132 at the end of the season, lets say around 120 games to pick a middle ground.
We could bring in more players each year, that’s not impossible, and we can, just from a mathematics perspective note some things about the team that would result.
If we were instead to have 3 players come in each year, then we would have 22/3 age brackets, lets make it seven just for round figures. The average games would be about 70 games.
If we had 4 players, then 22/4, lets just use 6 and the average games would be about 50.
We can also go the opposite way, what about 1 player per year? Well, then we need 22 age brackets and so even if we started them playing at 18 we’d still have a 40 year old on our list. The average games will be played by the 11th year player, so at 22 games a year 242 is the average games played by the team. Kinda sounds like Geelong. You might see some problems here too.
In one respect the 4 players per year/ 6 year age bracket would be great, you could really target having a team of players around the ages where AFL players peak which IMO is 23 to 28.
There’s a few problems for the 3 players per year and 4 players per year models though, besides the lack of experience the team will have, and that’s that thanks to the draft, its very difficult to get 3 or 4 players per year that are likely to be AFL quality and also, just taking the 4 player per year example, you will be discarding them age say 29 with 120 games experience, which is obviously highlights several problems (late getting games into them, likely to be losing them while still in good form, or losing them via trade early in career due to not getting opportunity, etc).
So the ideal seems to be somewhere between 1.5 and about 2.5 players per year, which in a practical sense means in 1 out of 4 years you bring in one player and in 1 out of 4 you bring in three and in about 2 out of 4 years you bring in two.
Please consider this when you talk about how many people you want to chop off the list at the end of each year (are you really cutting 6?), how many debutants you want per season, when to debut players, when to give them regular games, how many players we should draft, how many trades we make and for what sort of players, how many players we’ll never debut, what our mainlist vs rookie list strategies should be, how all this should be adjusted in the context of non ideal age profile teams where you might be needing to get experience into a large crop of young players or need to refresh an older list.
Thank you for coming to my list management TED talk.