ClarkeM
Wonders 🏆🏆🏆🏆
- Mar 14, 2007
- 56,326
- 56,230
- AFL Club
- Collingwood
I would LOVE to hear from the player who was evil and turned good yesterday/last night though...
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I would LOVE to hear from the player who was evil and turned good yesterday/last night though...
This game makes 100% sense.And that's the big shame of this game. Everything feels like luck. We're either going to win or lose based on luck.
This game makes 100% sense.
I'm confused.
This game makes 100% sense.
Something you wanna tell us?
And that's the big shame of this game. Everything feels like luck. We're either going to win or lose based on luck.
I think you're the only one at the moment.
I'm also happy to vouch for Quivorir.
I have a pro-village blocking role (50% chance of success, 25% chance to carry on to the person who has been targeted by the person I've targeted, which can apparently repeat to the person they have targeted, and so on), when I noticed pants died on night one I knew there would be only a handful who would do that, myself included. I successfully blocked Quiv night two yet kills still went through on Filth and Dapper. So my suspicions based on that alone are harry, bonce, juggs or SM. In order of most to least suspicious.
Nah, different names usually aren’t an issue are they?Just checking in case you were being sneaky.
Tag me co.....boncer34 he just wants to be lynched for some reason. Probably has some sort of repercussion though.
EskimoPAFC
Oh and I'll tag you because I know you love notifications boncer34
***MOD NOTE***
I do just want to address game length in here quickly. I do not intend or expect for this game to continue much past Day 7 or 8, as I don't think it's reasonable for people to commit to a werewolf game for much longer than that.
If we do reach Day 7 (or 8 depending on how many are left), I will be contacting those in the game at that point to see if they want to speed things up - essentially running quick days and nights to reach a conclusion.
***/MOD NOTE***
Players can be revived as well yeah?Doing quicker phases still means we could run to 10-11 phases which is more the issue than the amount of actual days.
That’s 10-11 phases where you can potentially do nothingDoing quicker phases still means we could run to 10-11 phases which is more the issue than the amount of actual days.
Distracting you from your job?Where is the information?
This is boring as fu**. 12 hour long day phases of trying to lynch some random sod.
EskimoPAFC you need to make sure this game isn't going for over a week. That's too far.
Number of phases isn't the problem. Rather 2 day/night phases per day in 7 days than a 14 day campaign.
Players can be revived as well yeah?
******* hell.
I was merely pointing out the IRONY of SM joining forces with the #AngryDwarf and endorsing the criticism of others based on previous games. Irony can be hard for people like the #AngryDwarf to get, because they are too busy looking for mistakes people have made so they can ridicule them, but the irony of SM endorsing your post wasn’t subtle.
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Keep digging #AngryDwarf , you are doing a great job.
Not funny mate. Papa Juggs is a real person with real feelings. Think about that before slagging him off from behind the safety of your keyboard.Distracting you from your job?
Less dead time you know if we get a few extra phases inSomewhat agree, the issue isn't the phases in the sense that if they're shorter we'll still guess just as much in a shorter phase.
I just think either way the game drags in terms of us just guessing our way through.
Less dead time you know if we get a few extra phases in