South of the Yarra
Brownlow Medallist
- Jul 23, 2006
- 12,467
- 22,114
- AFL Club
- Collingwood
Rhinoooooooo
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The rookie spud-a-thon continues with Chandler and McVee. Yuck.
Needs some goals badly.Chandler sighting
Well I'm glad I didn't see this until now coz I have Ryan on field phewFeel like I'm gonna go Samson, more fun. Fully expecting a 23 now.
It's 2023 lolHow is that not 50m against Edwards? This game is ****ed.
Got the negative on fan footy for fantasy, no lost points for supercoachOliver htb then not counted
With the dogshit sub rule in place, we should start with an extra mil and less trades so we don;t have to start so many pathetic rookie campaigners.How bout we float an idea to Supercoach about some changes to the game in the future.
Maybe adapt some of FPL’s chip and transfer strategies into the game through the season.
1. Free Hit chip for a round - then team reverts back to previous rounds players (trades within total team salary cap)
2. Wildcard - make as many changes once in a season within total salary of team.
3. Bench Boost - bench chip that includes all bench scores for one round.
4. Instead of trade boosts.
Have 2 trades per round & 3 trades during byes each and every round.
Don’t use a trade and it carries over to next round but never gets over 4 trades accumulated.
Also extra trades can be made but are penalised by 50-60 points being taken from round score.
So you could actually trade 10 players in one round and lose (10-2 or 4) * 60 points.
Bit bored with this game already. If ya hadn’t noticed.
How bout we float an idea to Supercoach about some changes to the game in the future.
Maybe adapt some of FPL’s chip and transfer strategies into the game through the season.
1. Free Hit chip for a round - then team reverts back to previous rounds players (trades within total team salary cap)
2. Wildcard - make as many changes once in a season within total salary of team.
3. Bench Boost - bench chip that includes all bench scores for one round.
4. Instead of trade boosts.
Have 2 trades per round & 3 trades during byes each and every round.
Don’t use a trade and it carries over to next round but never gets over 4 trades accumulated.
Also extra trades can be made but are penalised by 50-60 points being taken from round score.
So you could actually trade 10 players in one round and lose (10-2 or 4) * 60 points.
Bit bored with this game already. If ya hadn’t noticed.