I was going to continue to post this in the trade/FA thread to follow up on my week by week tabulation. But it somewhat spams the thread from its central topics.
There is a bit of debate around to what degree accumulation of injuries (including those game-breaking in-game injuries) derailed Geelong's 2023 season, and to what degree form, hunger, talent, age profile etc did the same.
Also: have we simply exaggerated the injury factor as an easy excuse, a defence of the doe-eyed optimist? I argue NO. Here are the raw injury numbers of our best 22 - players that were selected > 80% of the time when available.
How many injuries did Geelong have for win/draw results as opposed to losses?
It seems like 5 or more injuries (pre-game + in-game) was something of a tipping point. We had the misfortune of enduring this circumstance 13 out of 23 times - I'd contend well above the league average in 2023, or the GFC average of the past decade.
So what was the win rate in games Geelong had 5 or more injuries, compared to games with 4 or less?
If I get even more bored I'll run a 2022 comparison. But, it would seem with a good run of injuries in 2024 we would be more than competitive barring an overall decline in form of the squad (possible, and a different debate).
There is a bit of debate around to what degree accumulation of injuries (including those game-breaking in-game injuries) derailed Geelong's 2023 season, and to what degree form, hunger, talent, age profile etc did the same.
Also: have we simply exaggerated the injury factor as an easy excuse, a defence of the doe-eyed optimist? I argue NO. Here are the raw injury numbers of our best 22 - players that were selected > 80% of the time when available.
Round | Pre-game | In-game | Total | Win/loss |
1 | 3 | 4 | 7 | L |
2 | 4 | 1 | 5 | L |
3 | 5 | 1 | 6 | L |
4 | 2 | 2 | 4 | W |
5 | 3 | 1 | 4 | W |
6 | 4 | 0 | 4 | W |
7 | 5 | 2 | 7 | W |
8 | 6 | 1 | 7 | W |
9 | 8 | 0 | 8 | L |
10 | 7 | 0 | 7 | L |
11 | 6 | 1 | 7 | L |
12 | 7 | 0 | 7 | W |
14 | 3 | 2 | 5 | L |
15 | 3 | 1 | 4 | W |
16 | 3 | 0 | 3 | D |
17 | 5 | 0 | 5 | W |
18 | 3 | 0 | 3 | W |
19 | 2 | 0 | 2 | L |
20 | 1 | 2 | 3 | L |
21 | 3 | 1 | 4 | W |
22 | 4 | 2 | 6 | L |
23 | 5 | 2 | 7 | L |
24 | 12 | 0 | 12 | L |
Mean | 4.5 | 1 | 5.5 | |
Median | 4 | 1 | 5 |
How many injuries did Geelong have for win/draw results as opposed to losses?
Win/draw | Loss | |
7 | ||
3 | 5 | |
4 | 6 | |
4 | 8 | |
4 | 7 | |
7 | 7 | |
7 | 5 | |
7 | 2 | |
4 | 3 | |
5 | 6 | |
3 | 7 | |
4 | 12 | |
Mean | 4.7 | 6.3 |
Median | 4 | 6.5 |
It seems like 5 or more injuries (pre-game + in-game) was something of a tipping point. We had the misfortune of enduring this circumstance 13 out of 23 times - I'd contend well above the league average in 2023, or the GFC average of the past decade.
So what was the win rate in games Geelong had 5 or more injuries, compared to games with 4 or less?
5 or more | 4 or less | |
Win rate | 28.6% | 77.8% |
If I get even more bored I'll run a 2022 comparison. But, it would seem with a good run of injuries in 2024 we would be more than competitive barring an overall decline in form of the squad (possible, and a different debate).