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SaintBilly
Gimme back my badges Chief!
- Jun 7, 2021
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- 9,603
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- St Kilda
Start Date: 9.30pm AEDT, Sunday 5th March, 2023
Moderators: SaintBilly thewizardmelon
Many of you may have played the game Town of Salem, either online or IRL, at some point in your lives. The main difference between traditional Werewolf/Mafia and Town of Salem is that everybody has roles in Town of Salem. That's right - no boring villager games here. There's a lot more information coming in each day for various roles, but with more information comes more confusion and complexity - something that evils can abuse. With the lack of a true seer it enables fake role claims to be used more than in traditional Werewolf games, although there are plenty of ways they can be caught if a misstep is taken. Beyond that the mechanics of this game are quite complicated with so many night actions possible, plus a three tiered structure for night immunity and attacks (see below).
Until the first game hosted by serial_thrilla , this had not been played on BigFooty, so he had to make his own adaption to ensure that the game would fit the style you are used to without overcomplicating the experience. A few Town of Salem roles were dropped from the list and the lynching format has been changed to a traditional Mafia method (Nunez style) with no guaranteed lynch each phase. To balance this out though, two Day Phases will be run every 24 hours (see below for timing). The lack of a guaranteed lynch helps with the balance, and forces the village to be proactive if they want to track down evils.
The biggest concern is making sure the role list is as balanced as possible. Previous games work out very well, but things can change suddenly if power roles get killed early.
ROLE LIST
Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret by the moderator via PM. All players will receive a PM in this game. Those roles can belong in 1 of up to 10 factions: Town (good), Mafia (evil), Coven (evil), Serial Killer (Neutral Killing), Arsonist (Neutral Killing), Juggernaut (Neutral Killing), Jester (Neutral Evil), Executioner (Neutral Evil), Survivor (Neutral Benign) and Amnesiac (Neutral Benign).
The aim of the Town is to identify and kill all the Mafia, Coven and Neutral Killing roles before the evil can kill enough villagers so that (#of Mafia or #of Coven or = #of the Town). Only one faction (Evil/Good/Serial Killer/Arsonist) can win. However, the Jester and/or Executioner and/or Survivor can win with anyone.
Win Conditions:
How are players killed?
Please note the different timings for the phases in this game. It is structured to enable two Day and Night phases per 24 hours; thus this game will go on for several days before it is concluded. There are two 'phases' to every turn of the game:
Night Phase: Factions and role players perform their assigned night actions. Individual night action results are not received in a team PM if that player is killed overnight.
Day Phase: Players vote for who they think is evil.
During the day good will want the group to vote for and lynch evil, whilst the evil themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can good identify evil whilst at the same time convincing the rest of the group that they're not themselves evil? And can evil convince the group that they're not evil at all and thus avoid being lynched?
Day phase is 10am-4pm AEDT (6 hours).
Night phase is 4pm-6pm AEDT (2 hours).
Day phase is 6pm-12am AEDT (6 hours).
Night phase is 12am-10am AEDT (10 hours).
Night actions may be submitted in advance in the player’s PM.
Please note that day phases may conclude early due to a lynch. The night phase will commence immediately, and the next day phase will start at the previously scheduled time.
Phases may be sped up as the game nears a conclusion at my discretion.
Town of Salem Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully:
KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game. Anyone breaking this rule will be banned from the next game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS. MAFIA and COVEN MAY ONLY COMMUNICATE WITHIN THEIR FACTION PM. WHILST JAILED, PLAYERS MAY NOT COMMUNICATE WITH THEIR FACTION.
Between non-mafia and coven, sending PM's or other forms of private communication concerning the game is not allowed.
Other rules for this game include the following:
Voting:
Moderators: SaintBilly thewizardmelon
Many of you may have played the game Town of Salem, either online or IRL, at some point in your lives. The main difference between traditional Werewolf/Mafia and Town of Salem is that everybody has roles in Town of Salem. That's right - no boring villager games here. There's a lot more information coming in each day for various roles, but with more information comes more confusion and complexity - something that evils can abuse. With the lack of a true seer it enables fake role claims to be used more than in traditional Werewolf games, although there are plenty of ways they can be caught if a misstep is taken. Beyond that the mechanics of this game are quite complicated with so many night actions possible, plus a three tiered structure for night immunity and attacks (see below).
Until the first game hosted by serial_thrilla , this had not been played on BigFooty, so he had to make his own adaption to ensure that the game would fit the style you are used to without overcomplicating the experience. A few Town of Salem roles were dropped from the list and the lynching format has been changed to a traditional Mafia method (Nunez style) with no guaranteed lynch each phase. To balance this out though, two Day Phases will be run every 24 hours (see below for timing). The lack of a guaranteed lynch helps with the balance, and forces the village to be proactive if they want to track down evils.
The biggest concern is making sure the role list is as balanced as possible. Previous games work out very well, but things can change suddenly if power roles get killed early.
ROLE LIST
- Jailor
- Sheriff
- Doctor
- Investigator
- Vigilante
- Random Town Investigative
- Random Town Investigative
- Random Town Protective
- Random Town Protective
- Random Town Killing
- Random Town Support
- Random Town
- Random Town
- Random Town
- Random Town
- Random Town
- Random Town
- Random Town
- Godfather
- Mafioso
- Random Mafia
- Random Mafia
- Random Mafia
- Coven Leader
- Medusa
- Random Coven
- Random Coven
- Random Coven
- Random Neutral Killing
- Random Neutral Killing
- Random Neutral Evil
- Random Neutral Evil
- Random Neutral Benign
Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret by the moderator via PM. All players will receive a PM in this game. Those roles can belong in 1 of up to 10 factions: Town (good), Mafia (evil), Coven (evil), Serial Killer (Neutral Killing), Arsonist (Neutral Killing), Juggernaut (Neutral Killing), Jester (Neutral Evil), Executioner (Neutral Evil), Survivor (Neutral Benign) and Amnesiac (Neutral Benign).
The aim of the Town is to identify and kill all the Mafia, Coven and Neutral Killing roles before the evil can kill enough villagers so that (#of Mafia or #of Coven or = #of the Town). Only one faction (Evil/Good/Serial Killer/Arsonist) can win. However, the Jester and/or Executioner and/or Survivor can win with anyone.
Win Conditions:
- Village: Kill all Mafia, Coven and Neutral Killing roles.
- Mafia: Kill all Coven, Neutral Killing and Town Killing roles, and outnumber remaining Town* + Neutral Evil + Neutral Benign.
- Coven: Kill all Mafia, Neutral Killing and Town Killing roles, and outnumber remaining Town* + Neutral Evil + Neutral Benign.
- Jester: Get successfully lynched.
- Executioner: Get your target lynched.
- Survivor: Survive to the end of the game.
- Amnesiac: take on the win condition of the role you remember.
- Serial Killer: reach the final 4*.
- Arsonist: reach the final 4*.
- Juggernaut: reach the final 4*.
- Werewolf: reach the final 4*.
- Plaguebearer/Pestilence: reach the final 4*.
How are players killed?
Please note the different timings for the phases in this game. It is structured to enable two Day and Night phases per 24 hours; thus this game will go on for several days before it is concluded. There are two 'phases' to every turn of the game:
Night Phase: Factions and role players perform their assigned night actions. Individual night action results are not received in a team PM if that player is killed overnight.
Day Phase: Players vote for who they think is evil.
During the day good will want the group to vote for and lynch evil, whilst the evil themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can good identify evil whilst at the same time convincing the rest of the group that they're not themselves evil? And can evil convince the group that they're not evil at all and thus avoid being lynched?
Day phase is 10am-4pm AEDT (6 hours).
Night phase is 4pm-6pm AEDT (2 hours).
Day phase is 6pm-12am AEDT (6 hours).
Night phase is 12am-10am AEDT (10 hours).
Night actions may be submitted in advance in the player’s PM.
Please note that day phases may conclude early due to a lynch. The night phase will commence immediately, and the next day phase will start at the previously scheduled time.
Phases may be sped up as the game nears a conclusion at my discretion.
Town of Salem Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully:
KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game. Anyone breaking this rule will be banned from the next game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS. MAFIA and COVEN MAY ONLY COMMUNICATE WITHIN THEIR FACTION PM. WHILST JAILED, PLAYERS MAY NOT COMMUNICATE WITH THEIR FACTION.
Between non-mafia and coven, sending PM's or other forms of private communication concerning the game is not allowed.
Other rules for this game include the following:
- Anyone caught sending screen captures of BigFooty of any kind in this thread will be modkilled instantly with no warning.
- Anyone caught directly quoting PMs from the mods will be modkilled without warning.
- Anyone caught deleting or editing posts from the thread will be modkilled without warning.
- ANY MODKILLS ARE AT THE ABSOLUTE DISCRETION OF THE MODERATOR – THEY WILL BE ASSESSED ON A CASE BY CASE BASIS AND THERE ARE TO BE NO ARGUMENTS WITH THE MODERATOR ABOUT THESE DECISIONS.
- Any modkill happening within the last half hour before the deadline is called will act as that day's lynch, regardless of vote tally. Intentional modkills may be exempt from this rule at the moderator's discretion.
- Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.
- For this game we will not be using the Reason for Lynching rule. Vote for anyone for any reason at any time during the Day Phase.
Voting:
- During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name. You don't need to tag myself for your vote to be valid, but it is encouraged. I will "wow" your post to inform you that it has been counted.
- For this game you may choose not to vote at all during the day phase, as voting is not compulsory.
- Upon a player receiving a majority vote during the Day phase (according to the moderator) that player will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
- If no majority vote is achieved by the conclusion of the Day Phase, there shall be no lynch.
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