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in that case you should just play Fantasy

Sounds like someone’s a bit afraid of getting found out 😂

Biggest advantage today is having a good squad at the start. But easy these days to do some “research”, start a cookie cutter team and capture most of this advantage early on

Unlimited trades will make it more competitive, more differentiated teams and more likely to gain significant rank during late stages of the season

Ultimately a more competitive and engaging game with something for everyone during the whole season
 
Lame, but inevitable.
Their solution to everything has been more trades.
Don't think they've innovated since scraping R4 for an extra mid.
DPP additions were copied from Fantasy, think they both brought in boosts the same year?

It's still a race to full premo, and we'll will all end up with the same team.
Think less people will take punts on left field players at the pointy end because they are out of trades and cash gen.
Just use one of the 4 extra trades to get more coin.
Reckon the last 6-8 weeks of the season will be even more boring than usual with minimal room to climb the ranks.





Reckon it all could have been avoided if they let you lock in R0 players and just get allocated their score during the early bye, but assume they were too worried about people loading up on too many R0 players and hamstringing their R1 team if it was only a partial lockout.

Could have even let people select them for R1 without using a trade but just not give them the bye score when it came around, would benefit those that did their research, but not lock people out from jumping on a rookie that's gonna fly up in price.

Assume that would be too hard to sell to the casual crowd though.
Hadn't seen this option before, makes a fair bit of sense :thumbsu: Would definitely have worked a bit against the Rd 0 teams being pretty unappetizing on the whole.

Guess the problem is that more casual coaches would struggle to wrap their heads around the intricacies of stuff like that.

When you stand back and look at it from a distance, the stock solution has been more trades, but there have been some good innovations like the boosts, genuinely like them.

Have seen some interesting ideas like being able to have a mechanism like a wild card trade / substitution for an LTI / in-game injury, but the devil would be in the detail there.
 
25 trades + 5 boosts (30 total) would be ideal imo

keeps the spirit of limited trades format, with boosts incentivising finishing a team ASAP which means you should be struggling for injury trades in the back end of the year if you fluffed the starting team / sideway traded premos
Don't mind this, I do like the idea of trades having a bit more weight and coaches either being rewarded by swinging for the fences and running on fumes on the way home if they are lucky or fading away if they cop injuries and have no / limited trades left to cover, plus it makes the cahs management part of it matter a little more in terms of when you pull the trigger on the cash generators.
 

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Controversial but they didn’t go far enough imo

Just make it unlimited trades each round. More aggressive price increases and drops from round 1. And best 18 scores each round

This addresses all the pain points, simplifies the game and will keep it engaging right up until the end.
Have seen this in a couple of places.

Always tricky when you're an oldtimer looking back on the 'glory days' (everything having been peachy keen then / shithouse today lol)

For me, the part that made SC different and more interesting was that you had to be more tactical with your trades and strike the balance between short-term points on field and longer term cash gen, when you pull the trigger etc.

For me, that would be lost and diminishes a little each team they increase the total number of trades, but am not as passionate about it as some others because ultimately the mob who run the game have to try to cater to different types of player simultaneously.

If in doubt, if I were in their shoes, I'd also probably err more on the side of the change that would appeal to the casuals, because - unless you really piss them off to the point of no return - the old hands will pretty much cop whatever changes and just look to make the best of it, they're are a bit more of a captive market.
 
Hadn't seen this option before, makes a fair bit of sense :thumbsu: Would definitely have worked a bit against the Rd 0 teams being pretty unappetizing on the whole.

Guess the problem is that more casual coaches would struggle to wrap their heads around the intricacies of stuff like that.

When you stand back and look at it from a distance, the stock solution has been more trades, but there have been some good innovations like the boosts, genuinely like them.

Have seen some interesting ideas like being able to have a mechanism like a wild card trade / substitution for an LTI / in-game injury, but the devil would be in the detail there.
The boosts are useful but a bit over-powered I think. Everyone just uses them to upgrade from round 6 though 10. All they really do is get you to full premo quicker. And if you cop an injury or two in those weeks you are an upgrade or two behind and you're cooked as everyone ends up with 80% the same players.

If I was being cynical (which I tend to be) I'd say they simply don't want to spend the money on re-designing the game.
 
I'm only on Twitter so I can spam re-post injury reports, haven't seen much this drama.



If Tim does actually read this forum I'd say it's not personal Tim, but you guys really do seem to be phoning it in over the last couple of years. Every issue is solved by giving more trades (and they don't get removed when the issue goes away). It's changing the game in a way many don't like, and if you lose your point of difference whats the point of playing?

Personal attacks are not on, but we are allowed to criticise things if we don't agree.
 
The Hats were good , the socks were always too small and the rubber chicken wing key ring was tasteless in more ways than one . Bring on Sexyland .

Quaesitum de sexyland !
What year did they send out hats l? I never got a bloody hat. I thought that was a fantasy thing?
 
What is this about Tim M / others reading this?
Do they really jump on our forums?
If so, check my post history, lads.
Scoopsroy has always had your back, has fought like a lion to defend you (ignore that one gif, I was in a difficult emotional state that day)
Pls give me 5 extra trades and a 5,000 pt headstart this year.
K thx bye.
 

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The boosts are useful but a bit over-powered I think. Everyone just uses them to upgrade from round 6 though 10. All they really do is get you to full premo quicker. And if you cop an injury or two in those weeks you are an upgrade or two behind and you're cooked as everyone ends up with 80% the same players.

If I was being cynical (which I tend to be) I'd say they simply don't want to spend the money on re-designing the game.
Think it did take a bit of cyber-blood, sweat and tears to do the boosts, and I really reckon the trade reversal and updates etc. are great and fairer.
It is true, tho, that basically every change of late has resulted in them hitting the 'increase trades' button.
Reckon the main thing is: How important is it to them to keep that aspect that made SC SC for us fossils: limited trades?
Rest of the differences are just variations on a theme (3-wk vs 5-wk rolling avg, starting price discounts via clear criteria (Fantasy) vs kinda sorta clear criteria plus a spin of the chook lotto wheel etc.), don't matter a heap.
 
What is this about Tim M / others reading this?
Do they really jump on our forums?
If so, check my post history, lads.
Scoopsroy has always had your back, has fought like a lion to defend you (ignore that one gif, I was in a difficult emotional state that day)
Pls give me 5 extra trades and a 5,000 pt headstart this year.
K thx bye.
Suck Up Season 3 GIF by The Office
 
Jesus, really has been a bit going on 👀
Content creator blokes (cyber-)punching on, too.
Unfortunately can't post a criticism of the game without someone finding a way to take it personally.

Does a great job distracting from any reasonable discussions about the game and where it's headed.
 
Unfortunately can't post a criticism of the game without someone finding a way to take it personally.

Does a great job distracting from any reasonable discussions about the game and where it's headed.
Long screed below, but tldr: thought your points were valid and not stated in a confrontational way. Just a combination of people being up in their feelings and misinterpretations (wilful or otherwise).

Probably a couple of elements to it:

Some are pretty upset about the decisions themselves (like +4 trades).
Some are upset about the perceived lack of consultation / transparency / the perception that pandering to 'casuals' (for want of a better word) takes the game further away from what appealed to the older hands / purists
Aside from anything else, there is always a gap between the intended meaning of a statement and the way it is interpreted by others.
And twitter, with the need to be short and sharp, exacerbates that gap.
Mix all of that together and you have a pretty potent recipe for misunderstandings.
And as soon as people feel like they're being slighted / being attacked, some will go into their shell a bit, others will get defensive and lash out, usually beating the living shit out of a few strawmen along the way to 'square up'.
SC has, by virtue of its setup, a bit of a black box element to it. Don't think that will ever really go away when you have point caps, scale impacts etc.
It all works according to regular mechanisms, but the output doesn't always appear regular to us. And I don't think it can without them ripping the entire hood off the car and exposing the engine. Which they can't do.
There's the rub.
 
Scoops-hatma Gandhi, they've been calling me.
Many people are saying Scoops' efforts to bring peace to SC deserve a Nobel Prize.
One man, strong man, military man, came up to Scoops with tears in his eyes and said, 'You may have just prevented all-out SC war, the likes of which this world has never seen'.
End of the day, just Scoops doing Scoops things.
457b8edde8025cb2365f45fd144906377aa3ddb5-16x9-x1287y1222w2619h1473.jpg
Scoops goes BANG
 
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Unfortunately can't post a criticism of the game without someone finding a way to take it personally.

Does a great job distracting from any reasonable discussions about the game and where it's headed.
You were spot on with what you said JD and there was nothing wrong with how you said it either.

Mitchell is always super defensive when criticised. In this case he's been called some nasty names and is playing the victim. Which as you say changes the subject away from valid criticisms of how the game is run.

It will probably require a different person in charge to make positive changes.
 
Yeah, just saw it, too, he's a super switched on cat :moustache:
Scale will still see pearls clutched and dummies spat (tbh, I reckon he could crack that, too, if he wanted, bare bones of it are there).
 
Those who listen to SC pods, can you listen your favourites? More interested in good analysis rather than good banter.
Haven't found a favourite yet.
Supercoach Masters are heavy on the CBAs and last 5 rounds 2023. Best bye analysis I've seen but don't agree with strategy. Banter game is strong. I used to like Phantoms Lair but they haven't released anything yet.
 
This is a must read for anyone wanting to understand the scoring system. Amazing effort from Jaiden, well done!

WaynesWorld19 you might want to add this to the FAQ thread?




Thanks for posting this ....the data has been added to the SuperCoach Info & FAQ Thread

 
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