Michaels
Brownlow Medallist
- Feb 4, 2006
- 16,641
- 51,156
- AFL Club
- Richmond
deadline?
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AFLW 2024 - Round 9 - Indigenous Round - Chat, game threads, injury lists, team lineups and more.
you fool.....just give it away. We could have used numbers and ensured one of the factions won. You could have got villager to vote for themselves and led us to a numerical advantage.
you fool.....just give it away. We could have used numbers and ensured one of the factions won. You could have got villager to vote for themselves and led us to a numerical advantage.
Lynch Miggs tomorrow everyone, you need to remove the blackmailer.
Fun game, cheers
two factions have equal numbers fool, why keep peddling this outright lie!!!Probably the least believable thing you've said all game.
As I said the other day, the factions with less numbers need to kill the bigger faction to stand a chance, and they need the village to help with that. Going off the (apparently foolish) assumption that a faction loosely aligned with good could win with the village, I thought that was the game to us, but it seems that all three factions are out for themselves despite being aligned differently lol.
two factions have equal numbers fool, why keep peddling this outright lie!!!
two factions have 2 people, its simple maths. 2 factions, two people. equal, equal, equal.And one faction has more than either of them. How this is still confusing you is mind-boggling.
I wasn't planning to post this but seeing as you've taken your misinterpretation out of the actual game to the discussion thread SM , I feel it's necessary.
There were two Evil? and two Good? factions, correct, that was a mere title, that with the little ? at the end intentionally questioned the premise you are suggesting. There is clarification in the OP directly underneath the Factions roles and applies to all of them apart from the Sole Survivor's group, whose mechanics are detailed separately after this clarification of the Evil? and Good? groups. Each have a separate win condition re-iterating there is no good? or evil? in the Fallout universe, if you followed down from the titles you would understand that each Faction is in it for themselves, if you had read the clarifications BRAB and I re-posted you would understand that, if you had read what EJW had directly stated to you would understand that, if you follow the game you will see all the factions have been trying to gain the upper hand over each other and realise you are the only one who is not getting this part of the rules.
I'm not contesting the rules have been difficult to understand, and people's enjoyment unfortunately suffered as a result. But to continually bring this particular thing up as an issue you have with the game when in reality, it is a fairly clear cut rule no one else has had problems with, isn't helping out anyone.
two factions have 2 people, its simple maths. 2 factions, two people. equal, equal, equal.
regardless, if you dont off miggs tomorrow, i'll shake my head
thanks tgrs.I wasn't planning to post this but seeing as you've taken your misinterpretation out of the actual game to the discussion thread SM , I feel it's necessary.
There were two Evil? and two Good? factions, correct, that was a mere title, with the ? at the end intentionally questioning the premise you are suggesting. There is clarification in the OP directly underneath the Factions roles and applies to all of them apart from the Sole Survivor's group, whose mechanics are detailed separately after this clarification of the Evil? and Good? groups. Each have a separate win condition re-iterating there is no good? or evil? in the Fallout universe, if you followed down from the titles you would understand that each Faction is in it for themselves, if you had read the clarifications BRAB and I re-posted you would understand that, if you had read what EJW had directly stated to you would understand that, if you follow the game you will see all the factions have been trying to gain the upper hand over each other and realise you are the only one who is not getting this part of the rules.
I'm not contesting the rules have been difficult to understand, and people's enjoyment unfortunately suffered as a result. But to continually bring this particular thing up as an issue you have with the game when in reality, it is a fairly clear cut rule no one else has had problems with, isn't helping out anyone.
oh god, the 3 is village, not factions.WTF are you on about. 2 factions have 2 one faction has 3. Are you trying to argue that 3 is less than 2?
oh god, the 3 is village, not factions.
2 rail
2 institute
1 brotherhood
1 neutral
3 villagers
please, look at the numbers
tgrs, call it early, my brain hurts
No evil faction has 3? Or are you meaning villagers?WTF are you on about. 2 factions have 2 one faction has 3. Are you trying to argue that 3 is less than 2?
No evil faction has 3? Or are you meaning villagers?
CLARIFICATION: Whilst Groups in this WW Game fall into loose categories, really all groups have the moral ambiguity of the Factions in Fallout they are based on, are any really good? or evil? Or are they just striving to ensure the future they believe in, much like the village...
To a point, they wouldn't want the village to have more than total evil.I got confused about numbers left, it's 2 v 2 v 1 not 3 v 2 v 2. Same principle though. The 'evil' faction with 1 needs to vote with the village to stand a chance.
Mate it's a dog eat dog meat world.I understood this day 1 and you campaigners kill me overnight
You can post that as much as you want Bradley, it doesn't change any of my points in the above post.