Grand Uncle Horace
Shake down the thunder
Roles
Man means nothing
He means less to me
Than the lowliest cactus flower
To the humblest yukkah tree
How we laugh up herein heaven on Olympus
The prayers you offer we
Thats whyI We love mankind. soz Randy Newman
Somewhere in an olive grove on the Isle of Naxos, two venerables have just completed a massive lunch and are deep in their cups. Homer and Virgil are nearing the end of a long debate about the respective merits of Greek and Roman Gods and their impact on humanity and the rise and fall of Athens and Rome. At the end of the debate each rise on their shaky old pins and offered the following.
Virgil: The situation in Rome is serious but not hopeless
Homer: Yes but the situation in Athens is always hopeless but never serious
(very old joke)
Greek Gods (Wolves) Get a kill every night
Zeus (Alpha) - Night Immune, gets a nightly seer.
Apollo (Beta) - As Sun God is immune to lynching, replaces Zeus if latter dies, loses day immunity if promoted
Artemis (manipulative wolf) - Hunts down and secretly manipulates one player to vote for a target of her choice
Argos (cub) - Greek Gods get an extra kill if their favourite dog is killed.
Win Con - Slaughter all Roman Gods, Odin and equal or outnumber Humanity.
Roman Gods (Mafia) Get a kill every night
Jupiter (Godfather) - Night Immune, gets a nightly seer.
Phoebus (Apprentice) - As Sun God is immune to lynching, replaces Jupiter if latter dies, loses day immunity if promoted
Diana (intimidator) - Decides who her target will vote for in the lynch and how their target will post. *
Minerva (the avenged) - If killed in battle, the Romans get to immediately kill a member of humanity ( Odin and Zeus are immune)
* The Mod Gods will determine if the intimidation is unreasonable
Win Con - Slaughter all Greek Gods, Odin and equal or outnumber Humanity.
———————————————————-
Odin (SK) - looks like and probably is Ian McShane
- Night immune, gets a kill every night. Gets an extra vote on the battlefield (lynch) once during the war.
Win Con - Makes the last four players.
———————-———————————-
Charon the Ferryman of the River Styxx -
Charon is a truly neutral character who cannot be killed at night nor lynched on the daily battlefield. They also cannot win.
They do have the power to delay execution for 24 hours of three players (one per night) if they like the coins offered to them. They can't save players who have been lynched.
As it is a new role please read the following details.
1. Every player (role or not) has the chance to extend their life for 24 hours though the payment of coins.
2. Coins will take the form of a short (50 words max,) note on why their life should be extended. The wittier or more persuasive the case, the better your chances. This should obviously be drafted for Night 1. There will be one opportunity later in the game for survivors to amend their coins. The coins/notes will be sent via Individual PMs set up by the Mods.
3. Each night Charon gets the list of those marked for death and their coins. They will not be given the role or name of the player.
4. Charon may spare one or none of those marked for death. Up to them.
5. As usual players don't know whether or not they have been marked for death.
6. If Charon spares a player, the originator of the Kill Action will simply be told "your kill action was unsuccessful".
7. Charon loses their power when the total number of players is TEN or LESS or they have exhausted their three saves.
8. Charon votes and banters just as any other player in the day phase. They only lose their day immunity if they claim their role. There may be consequences for false claims by others.
9. Charon will be there at the start and end of the game. For win con purposes they do not count as a player.
------------------------------------+--------------------
Humanity (village)- can the toys of the Gods exact revenge on their tormentors?
Aeneus (JOAT) - gets seer, kill and protect powers. Only one can be used a night. Must use each power over the first three nights. Thereafter can use power each night but not the same one on successive nights.
Odysseus (true seer) - Canny bastard who gets a nightly seer.
Achilles aka @Croweater41 Gets a kill every night. If (unlike Crowwy) you kill evil overnight you get an extra vote on the battlefield the next day (Daily Lynch).
Hippocrates (Doc) - Gets a heal every night. Cannot heal same player, inc self, two nights in a row.
Oracle of Delphi (3 Flogs) - Three humans who specialise in slaughtering goats, gossiping about the Gods and trying to fix fellow humans. Get one kill, protect and a seer over the game.
The rest of the players are humans without powers who do their best on the battlefield each day to lynch one of the evil gods or Odin.
However PMs will be set up with every player so they can try to extend their life for 24 hours.
Amulet/the Jhyes Clarkeus - randomly assigned to a player at the start of the game. Protects against all night actions and lynches on the daily battlefield. Holder must notify the Mod Gods who they wish to pass the Amulet to by the end of the day phase.
At a time randomised before the game commences, the Amulet explodes just like Jhye Clarke. The explosion instantly killing the holder.
Mod Gods Vesuvian level hot lava lava.
Victims of modkills will be executed by hot lava.
Please note the Mods reserve the right to add or subtract roles depending on the number of sign ups.
Man means nothing
He means less to me
Than the lowliest cactus flower
To the humblest yukkah tree
How we laugh up here
The prayers you offer we
Thats why
Somewhere in an olive grove on the Isle of Naxos, two venerables have just completed a massive lunch and are deep in their cups. Homer and Virgil are nearing the end of a long debate about the respective merits of Greek and Roman Gods and their impact on humanity and the rise and fall of Athens and Rome. At the end of the debate each rise on their shaky old pins and offered the following.
Virgil: The situation in Rome is serious but not hopeless
Homer: Yes but the situation in Athens is always hopeless but never serious
(very old joke)
Greek Gods (Wolves) Get a kill every night
Zeus (Alpha) - Night Immune, gets a nightly seer.
Apollo (Beta) - As Sun God is immune to lynching, replaces Zeus if latter dies, loses day immunity if promoted
Artemis (manipulative wolf) - Hunts down and secretly manipulates one player to vote for a target of her choice
Argos (cub) - Greek Gods get an extra kill if their favourite dog is killed.
Win Con - Slaughter all Roman Gods, Odin and equal or outnumber Humanity.
Roman Gods (Mafia) Get a kill every night
Jupiter (Godfather) - Night Immune, gets a nightly seer.
Phoebus (Apprentice) - As Sun God is immune to lynching, replaces Jupiter if latter dies, loses day immunity if promoted
Diana (intimidator) - Decides who her target will vote for in the lynch and how their target will post. *
Minerva (the avenged) - If killed in battle, the Romans get to immediately kill a member of humanity ( Odin and Zeus are immune)
* The Mod Gods will determine if the intimidation is unreasonable
Win Con - Slaughter all Greek Gods, Odin and equal or outnumber Humanity.
———————————————————-
Odin (SK) - looks like and probably is Ian McShane
- Night immune, gets a kill every night. Gets an extra vote on the battlefield (lynch) once during the war.
Win Con - Makes the last four players.
———————-———————————-
Charon the Ferryman of the River Styxx -
Charon is a truly neutral character who cannot be killed at night nor lynched on the daily battlefield. They also cannot win.
They do have the power to delay execution for 24 hours of three players (one per night) if they like the coins offered to them. They can't save players who have been lynched.
As it is a new role please read the following details.
1. Every player (role or not) has the chance to extend their life for 24 hours though the payment of coins.
2. Coins will take the form of a short (50 words max,) note on why their life should be extended. The wittier or more persuasive the case, the better your chances. This should obviously be drafted for Night 1. There will be one opportunity later in the game for survivors to amend their coins. The coins/notes will be sent via Individual PMs set up by the Mods.
3. Each night Charon gets the list of those marked for death and their coins. They will not be given the role or name of the player.
4. Charon may spare one or none of those marked for death. Up to them.
5. As usual players don't know whether or not they have been marked for death.
6. If Charon spares a player, the originator of the Kill Action will simply be told "your kill action was unsuccessful".
7. Charon loses their power when the total number of players is TEN or LESS or they have exhausted their three saves.
8. Charon votes and banters just as any other player in the day phase. They only lose their day immunity if they claim their role. There may be consequences for false claims by others.
9. Charon will be there at the start and end of the game. For win con purposes they do not count as a player.
------------------------------------+--------------------
Humanity (village)- can the toys of the Gods exact revenge on their tormentors?
Aeneus (JOAT) - gets seer, kill and protect powers. Only one can be used a night. Must use each power over the first three nights. Thereafter can use power each night but not the same one on successive nights.
Odysseus (true seer) - Canny bastard who gets a nightly seer.
Achilles aka @Croweater41 Gets a kill every night. If (unlike Crowwy) you kill evil overnight you get an extra vote on the battlefield the next day (Daily Lynch).
Hippocrates (Doc) - Gets a heal every night. Cannot heal same player, inc self, two nights in a row.
Oracle of Delphi (3 Flogs) - Three humans who specialise in slaughtering goats, gossiping about the Gods and trying to fix fellow humans. Get one kill, protect and a seer over the game.
The rest of the players are humans without powers who do their best on the battlefield each day to lynch one of the evil gods or Odin.
However PMs will be set up with every player so they can try to extend their life for 24 hours.
Amulet/the Jhyes Clarkeus - randomly assigned to a player at the start of the game. Protects against all night actions and lynches on the daily battlefield. Holder must notify the Mod Gods who they wish to pass the Amulet to by the end of the day phase.
At a time randomised before the game commences, the Amulet explodes just like Jhye Clarke. The explosion instantly killing the holder.
Mod Gods Vesuvian level hot lava lava.
Victims of modkills will be executed by hot lava.
Please note the Mods reserve the right to add or subtract roles depending on the number of sign ups.
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